Drawing Basics and Video Game Art demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games.
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas – or a computer screen – the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
This book is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills – light, value, colour, anatomy, concept development – as well as detailed instruction for using these methods to design complex characters, worlds and gameplay experiences.
- Size: 26 x 22cm (10.2 x 8.7 inches)
- By Chris Solarski
- 208 pages
- Explores how classic techniques can inform video game design
- Features an introduction to basic and advanced drawing and design skills
- Perfect for artists and designers working in the world of video games
Drawing Basics and Video Game Art